
Using weight painting techniques to get better control over foliage position.Making use of Blender’s particle system to model foliage including flowers.Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane).Importing and setting up custom alpha brushes for texture painting.Maximising the potential of your references to develop strong game asset concepts using Pureref.Using Blender 3 and understanding its new interface and shortcuts.Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student.Blender to Unreal Engine 3D Plants and Vegetation | UdemyĬomplete Guide To Learning How To Create Foliage & Plants in Blender and Then Export to Unreal Engine 5Įnjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it
